The Enterbrain charts, released on a weekly basis, do not include eShop downloads in sales figures, but it's unclear at the time of writing whether download codes, purchased from retailers, are applicable. In terms of what this means in actual figures, it's difficult to be too precise.
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2 sales in Nintendo's homeland, while Demon Training figure is a thoroughly decent 20% the latter no doubt performing better as it requires short, daily bouts of play. Since 28th July retail downloads have accounted for 5% of New Super Mario Bros. The question is, are there enough gamers willing to go digital? Speaking to Wall Street Journal, and as reported by, Nintendo boss Satoru Iwata has shared details on what seems to be a decent start for retail downloads in Japan. In Japan that also extends to Demon Training, the Brain Training follow-up that encourages short bursts of play to help improve concentration. 2 Retail Downloads Account For 5% of Sales in Japan Nintendo Life Demon Training hits 20% by Share: Nintendo has recently taken its first tentative steps into retail downloads, providing gamers worldwide with the means to download, taking away the need for a box and game cart.